Was surprised by how interesting the simple mechanic was throughout, especially in the final level! Just the right length too!
Was surprised by how interesting the simple mechanic was throughout, especially in the final level! Just the right length too!
Thank you! :)
Very fun little game, the goals of destroying buildings and foxes also give it some extra variety over just a highscore game. I do think limiting the sound sources can help a lot, sometimes it's just too much stuff going on that it becomes noise. Especially when multiple foxes come running at you, first time I heard more then 3 foxes come towards me I thought there was something wrong with my speakers. Since it's not panned, you might just want to cap that globally at 3 fox running sounds, beyond that it becomes indistinguishable anyway.
Good luck on the steam release!
Wow, thanks. That seems like so obvious of a fix now, I hadn't though of that. I appreciate it.
I think this concept is super neat! I just feel it misses 1 extra mechanic to make it feel more like you have control over the match besides hoping you hit higher power then your opponent. Most matches felt like they would be determined purely on who has the higher spin at the start, because hitting the opponent felt like it would just count down both of your livebars, even when I got to hit the opponent from above (but that might just be me not really getting it right).
If there was something I could do during the match to get spinpower back, or if hitting the opponent didn't feel like it was also impacting my health, and if the spinpower you have at the beginning was a bit more consistent to get or there was some sort of risk/reward mechanic tied to it (you can get moderate spin easily, and higher spin power is harder to get and might land you back at lower spin power IDK) then I would have enjoyed my time with it more.
That being said, the graphics, presentation and music is fantastic! Hope to see more of your games on the frontpage in the future!
Thank you for the amazing feedback! I'll keep working on new stuff.
The art is super cute and the size of the level is impressive given the time constraint, but the core gameplay of moving and inflating yourself felt secondary to all of it. Having to wait until the characters stopped talking until you could move also seems unnecessary?
Thank you for your review! We decided to keep the gameplay simple this time to focus on the adventure, changing environment and story. So, yes the game play took a support role here in a way rather than being the star of the show.
Sometimes we have to lock your movement so that you don't just swim away while something important is being told or that you can't just swim on into the next cutscene while a previous one is still playing. You can skip through cutscenes using the middle mouse button or space though.
Sound designer by day, musician by night.
Male
Sound designer
Manchester
Joined on 11/13/13