If you are working on / released a game and want feedback on your sound design, I'm looking for you!
TL;DR Send or link me a build of your game (finished or in-dev) and I'll review all aspects of the audio!
As my day job, I'm a sound designer for video games. I've been doing this on AAA games for about 5 years now with recent credits in Helldivers 2, Lego Star Wars, [Title under NDA] 3, and a handful of smaller games. I've been looking for ways to contribute to Newgrounds' game audio scene but usually don't have time to get involved with the entire game audio pipeline for a game next to day job and personal side projects... But what I CAN do is provide feedback and tips for you to implement yourself!
What will I do?
I will play through your game and give notes on all aspects of the game's audio: assets, implementation, music, mix... Both the good and the less good. I will then send you a message back with the things I've found and the ways I would go about improving them and why. I'm doing this type of stuff weekly at work when reviewing sound design from other people, or from games in general. Sometimes there's not a lot that needs changing, sometimes there are major aspects of audio that are missing or lacking that just need an extra pair of ears to point it out.
What you need to do
Either respond to this post or send me a DM with 1) a link or download to your most recent build so I can play it 2) a short explanation of the game and any areas, in particular, you want feedback on (mix, assets, music, etc). Doesn't need to be long or super detailed, but if it will help me help you better!
Then what?
I'll then play your game, write down my thoughts on the sound design and any possible solutions to aspects that need work and send that back to you! You're then free to do with that feedback whatever you want!
Looking forward to anything coming my way!
(P.s. here's my portfolio website (which I should really update soon...)https://3xblast.com/)